let test = await this.actor.setupCharacteristic("t", {skipTargets: true, appendTitle : ` - ${this.effect.name}`, fields : {difficulty : "difficult"}}) await test.roll(); if (test.failed) { this.script.scriptMessage(await this.actor.applyBasicDamage(3, {damageType : game.wfrp4e.config.DAMAGE_TYPE.IGNORE_ALL, suppressMsg : true})) }