let test = this.effect.sourceTest; if (test.failed && (test.result.roll % 11 == 0 || test.result.roll == 100)) { let points = await new Roll("1d10").roll(); game.dice3d?.showForRoll(points) this.actor.update({"system.status.corruption.value" : this.actor.system.status.corruption.value + points.total}) this.script.scriptMessage(`Gains ${points.total} Corruption`) } else { let points = this.effect.sourceTest.result.overcast.usage.other.current; this.actor.update({"system.status.corruption.value" : this.actor.system.status.corruption.value - points}) this.script.scriptMessage(`Loses ${points} Corruption`) }