// After consumption, the user gains the Magic Resistance 3 Creature Trait, // reducing the SL of any spell affecting it by 3. // This effect lasts for one hour. const hasMagicResistance = this.actor.has("Magic Resistance") if (hasMagicResistance === undefined) { fromUuid("Compendium.wfrp4e-core.items.yrkI7ATjqLPDTFmZ").then(trait => { let traitItem = trait.toObject() traitItem.system.specification.value = 2 this.actor.createEmbeddedDocuments("Item", [traitItem], {fromEffect: this.effect.id}) }) this.script.scriptMessage(`

${this.actor.prototypeToken.name} has gained the Magic Resistance Trait. This effect lasts for one hour.

`, {whisper: ChatMessage.getWhisperRecipients("GM"), blind: true }) } if (hasMagicResistance) { // Multiple doses may be consumed at once, with each one adding an additional 1 to the Magic Resistance rating and increasing the duration by one hour. let msg = `

${this.actor.prototypeToken.name} has enhanced their Magic Resistance by 1 to Rating ${parseInt(hasMagicResistance.system.specification.value)}. This effect lasts for one hour.

` // Resist toxic effect this.actor.setupSkill(game.i18n.localize("NAME.Endurance"), { fields: {difficulty: "challenging"} }).then(async test => { await test.roll() // If they fail ... if (!test.succeeded) { msg += `

However, they begin to ooze the thick, poisonous slime that coats every Dreadmaw. They have gained 1 Poisoned Condition now and should continue to receive an additional @Condition[Poisoned] Condition at the end of each of the round.

If they are still alive at the end of 10 rounds, the effect ends and all Poisoned Conditions gained from ${this.effect.name} are removed.

` this.actor.addCondition("poisoned", 1) } this.script.scriptMessage(msg, {whisper: ChatMessage.getWhisperRecipients("GM"), blind: true }) }) }