let skills = this.actor.itemTypes.skill.filter(i => i.name.includes(game.i18n.localize("NAME.Melee"))) let skill = await ItemDialog.create(skills, 1, "Select the skill used by the weapon") let group = game.wfrp4e.utility.extractParenthesesText(skill[0]?.name) let groupKey = game.wfrp4e.utility.findKey(group, game.wfrp4e.config.weaponGroups) let weapon = { name : this.effect.name, type : "weapon", img : this.effect.img, system : { "damage.value" : this.actor.system.characteristics.wp.bonus, "weaponGroup.value" : groupKey || "basic", "twohanded.value" : ["polearm", "twohanded"].includes(groupKey), "reach.value" : "average", "qualities.value" : [{name : "magical"}] }, } Item.implementation.create(foundry.utils.expandObject(weapon), {parent : this.actor, fromEffect : this.effect.id}) this.script.scriptNotification("Item created. Further customization must be done manually within the Item's sheet");