let roll = await new Roll("1d10").roll(); await roll.toMessage(this.script.getChatData()); this.script.scriptMessage(await this.actor.applyBasicDamage(roll.total, {damageType : game.wfrp4e.config.DAMAGE_TYPE.IGNORE_ALL, suppressMsg : true})); let test = await this.actor.setupSkill(game.i18n.localize("NAME.Endurance"), {skipTargets: true, appendTitle : " - " + this.effect.name}); await test.roll(); if (test.succeeded) { return false; }