// Victims that take at least 1 Wound from a Fell Dagger // immediately take a Poisoned Condition // resisted with a Difficult (-10) Endurance Test. // TODO: Add Venom strength to message if (args.totalWoundLoss > 0) { args.actor.addCondition("poisoned") this.script.scriptMessage(` ${this.effect.name}:
${args.actor.name} has been given a @Condition[Poisoned] Condition, which can be resisted with a Difficult (-10) Endurance Test.`, {whisper: ChatMessage.getWhisperRecipients("GM")}) }