let difficulty = "" if (this.effect.name.includes("Moderate")) difficulty = "easy" else if (this.effect.name.includes("Severe")) difficulty = "average" else difficulty = "veasy" let test = await this.actor.setupSkill(game.i18n.localize("NAME.Endurance"), {context : {failure : this.actor.name + " dies from Blight"}, fields: {difficulty}, appendTitle : " - Blight"}) await test.roll(); if (test.failed) { this.actor.addCondition("dead"); }