// Everything within Fellowship Bonus yards // of the target point is splashed with mystic poison, // suffering 1d10 + SL damage which ignores Armour Points let damage = (await new Roll(`1d10 + ${parseInt(this.effect.sourceTest.result.SL)}`).roll()) await damage.toMessage(this.script.getChatData()) this.script.scriptMessage(await args.actor.applyBasicDamage( damage.total, {damageType : game.wfrp4e.config.DAMAGE_TYPE.IGNORE_AP, suppressMsg: true} )) // ... and gains the Poisoned Condition this.actor.addCondition("poisoned")