let turns = this.effect.getFlag("wfrp4e", "turns"); if (turns <= 0) return; turns--; const speaker = ChatMessage.getSpeaker({actor: this.actor}); const targetId = this.effect.getFlag("wfrp4e", "target"); const target = canvas.scene.tokens.get(targetId); if (turns > 0) { this.effect.setFlag("wfrp4e", "turns", turns); return this.script.scriptMessage(`

${speaker.alias} continues wrapping itself around ${target.name}. It will be able to start crushin in ${turns} turns.

`); } if (this.actor.items.find(i => i.type === "extendedTest" && i.name === this.effect.name)) { this.script.scriptMessage(`

${speaker.alias} can resume crushing ${target.name} with the Extended Test.

`); return; } const extendedTestData = { name: this.effect.name, type: "extendedTest", img: this.effect.img, system: { SL: { current: 0, target: target.actor.system.status.wounds.value }, test: { value: 'Strength' }, completion: { value: "remove" }, difficulty: { value: "challenging" } } }; const extendedTests = await this.actor.createEmbeddedDocuments("Item", [extendedTestData], {fromEffect: this.effect.id}); const extendedTest = extendedTests[0]; this.script.scriptMessage(`

${speaker.alias} finished wrapping itself around ${target.name}. It can now begin crushing via the @UUID[${extendedTest.uuid}] Extended Test.

`); let effect = { name: extendedTest.name, icon: extendedTest.img, flags: { wfrp4e: { applicationData: { type: "document", documentType: "Item" }, scriptData: [ { label: extendedTest.name, script: ` let id = this.item.flags.wfrp4e.fromEffect; let effect = this.actor.effects.find(e => e.id === id); const speaker = ChatMessage.getSpeaker({actor: this.actor}); const targetId = effect.getFlag("wfrp4e", "target"); const target = canvas.scene.tokens.get(targetId); this.script.scriptMessage(\`

${speaker.alias} crushed the ${target.name}. Boat shatters, reduced to a mass of flotsam.

\`); await effect.delete(); `, trigger: "deleteEffect" } ] } } } await extendedTests[0].createEmbeddedDocuments("ActiveEffect", [effect]);