let test = await this.actor.setupSkill(game.i18n.localize("NAME.Endurance"), {skipTargets: true, appendTitle : ` - ${this.effect.name}`}) await test.roll(); if (test.failed) { this.actor.update({"system.status.corruption.value" : parseInt(this.actor.status.corruption.value) + 1}) this.script.scriptMessage("Gained a Corruption point", {whisper : ChatMessage.getWhisperRecipients("GM")}) if (test.result.roll % 11 == 0 || test.result.roll == 100) { this.script.scriptMessage(`Fumble: immediately gain 1 @Table[mutatemental]{Mental Mutation}, and may not take a Short-term Ambition for the next [[1d10]] weeks.`, {whisper : ChatMessage.getWhisperRecipients("GM")}) } }