let woundsGained = Math.min(args.actor.status.wounds.value, args.totalWoundLoss) woundsGained = Math.ceil(woundsGained / 2) args.attacker.update({"system.status.wounds.value" : args.attacker.system.status.wounds.value + woundsGained}) args.actor.addCondition("fatigued") args.attacker.hasCondition("fatigued")?.delete(); this.script.scriptMessage(`${args.attacker.prototypeToken.name} gains ${woundsGained} Wounds`);