let spells = await game.wfrp4e.utility.findAll("spell", "Loading Spells"); spells = spells.filter(s => ["slaanesh"].includes(s.system.lore.value)) let choice = await ItemDialog.create(spells, 1, "Choose Spell"); if (choice[0]) { this.item.updateSource({name : this.item.name + ` (${choice[0].name})`}) this.actor.createEmbeddedDocuments("Item", choice, {fromEffect: this.effect.id}) }