if (args.totalWoundLoss > 0) { let test = await args.actor.setupSkill(game.i18n.localize("NAME.Endurance"), {skipTargets: true, appendTitle : ` - ${this.effect.name}`}); await test.roll(); if (test.failed) { args.actor.addCondition("stunned"); } args.actor.hasCondition("bleeding")?.delete() }