let test = await this.actor.setupSkill(game.i18n.localize("NAME.Endurance"), {skipTargets: true, appendTitle : ` - ${this.effect.name}`, fields: {difficulty: "easy"}, context: {failure : `${this.effect.name}: Vomit!`} }) await test.roll(); if (test.failed) { this.actor.addCondition("prone") }