let location = this.item.system.location.key let test = await this.actor.setupCharacteristic("dex", {context : {failure : `${this.effect.name}: Drop the item!`}, skipTargets: true, appendTitle : " - " + this.effect.name, fields : {difficulty : "average"}}) await test.roll(); if (location && test.failed) { let dropped = this.item.system.weaponsAtLocation; if (dropped.length) { this.script.scriptNotification(`Dropped ${dropped.map(i => i.name).join(", ")}!`) for(let weapon of dropped) { await weapon.system.toggleEquip(); } } } return test.succeeded