let test = await this.actor.setupSkill("Dodge", {fields : {difficulty : "average"}}) let caster = this.effect.sourceActor let fallen = this.effect.sourceTest.result.SL + caster.characteristics.wp.bonus await test.roll(); if (test.failed) { this.actor.addCondition("prone") this.script.scriptMessage(`${this.actor.prototypeToken.name} falls ${fallen} yards`) }