let test = await this.actor.setupSkill(game.i18n.localize("NAME.Endurance"), {skipTargets: true, appendTitle : ` - ${this.effect.name}`}) await test.roll(); if (test.failed) { let add = 0 if (test.result.roll % 11 == 0 || test.result.roll == 100) { add = 1 // can't use isFumble if no hit location } await this.actor.addCondition("stunned", Math.max(1, Math.abs(test.result.SL)) + add) await this.actor.addCondition("blinded", Math.max(1, Math.abs(test.result.SL))) }