let damage = 0 let test = await this.actor.setupSkill("Dodge", {skipTargets: true, appendTitle : ` - ${this.effect.name}`}); await test.roll(); if (test.succeeded) { damage = 10; } else if (test.failed) { damage = 20; } this.script.scriptMessage(await this.actor.applyBasicDamage(damage, {loc : "roll", hideDSN: true, suppressMsg : true}))