let test = await this.actor.setupCharacteristic("int", {skipTargets: true, appendTitle : ` - ${this.effect.name}`}) await test.roll(); let opposedResult = test.opposedMessages[0]?.getOppose()?.resultMessage?.getOpposedTest()?.result if (opposedResult?.winner == "attacker") { if (test.failed && (test.result.roll % 11 == 0 || test.result.roll == 100)) { this.actor.addCondition("unconscious") await this.actor.update({"system.status.corruption.value" : parseInt(this.actor.status.corruption.value) + 1}) this.script.scriptMessage("Gained a Corruption point", {whisper : ChatMessage.getWhisperRecipients("GM")}) } else { await this.actor.addCondition("stunned", 1 + opposedResult.differenceSL); } } else { return false; }