if (args.totalWoundLoss > 0) { let roll = await new Roll("1d10").roll(); roll.toMessage(this.script.getChatData()); args.modifiers.other.push({label : this.effect.name, value : roll.total}) args.actor.setupSkill(game.i18n.localize("NAME.Endurance"), {fields : {difficulty : "hard"}, skipTargets: true, appendTitle : " - " + this.effect.name}).then(async test => { await test.roll(); if (test.failed) { this.script.scriptMessage("" + args.actor.name + " takes a @Table[critbody]{Critical Hit} to the torse", {whisper: ChatMessage.getWhisperRecipients("GM")}) } }) }