let test = await this.actor.setupCharacteristic("t", {skipTargets: true, appendTitle : ` - ${this.effect.name}`, fields : {difficulty : "hard"}}) await test.roll(); if (test.failed) { let roll = await new Roll("1d10").roll(); roll.toMessage(this.script.getChatData()) this.script.scriptMessage(await this.actor.applyBasicDamage(roll.total, {damageType : game.wfrp4e.config.DAMAGE_TYPE.IGNORE_AP, suppressMsg : true})) }