args.applyAP = false; this.script.scriptNotification("This test only applies to criminals, otherwise close the dialog."); this.actor.setupSkill(game.i18n.localize("NAME.Endurance"), {fields : {difficulty : "average"}, skipTargets: true, appendTitle : ` - ${this.effect.name}`}).then(async test => { await test.roll(); if (test.failed) { args.actor.addCondition("unconscious"); } });