let test = await this.actor.setupSkill(game.i18n.localize("NAME.Endurance"), {fields : {difficulty : "hard"}, appendTitle : ` - ${this.effect.name}`}) await test.roll(); let newFortune = Math.max(0, this.actor.status.fortune.value - 1) this.actor.update({ "system.status.fortune.value": newFortune }); if (test.failed) { let char = this.effect.sourceActor.characteristics; let duration = Math.floor((char.wp.initial + char.wp.advances)/10) ; this.script.scriptMessage("Fatethief has been applied for " + duration + " days"); }