let nbFatigue = 1 + Number(this.effect.sourceTest.result.SL); this.actor.addCondition("fatigued", nbFatigue); let test = await this.actor.setupSkill(game.i18n.localize("NAME.Endurance"), {fields : {difficulty : "hard"}, appendTitle : ` - ${this.effect.name}`}) await test.roll(); if (test.succeeded) { this.script.scriptNotification(this.actor.name + "resisted !") } else if (test.failed) { this.actor.addCondition("unconscious", 1); }