let roll; if (this.actor.has(game.i18n.localize("NAME.Daemonic")) || this.actor.has(game.i18n.localize("NAME.Undead")) || ["Goblin", "Orc", "Undead"].includes(this.actor.system.details.species.value)) { roll = await new Roll(`1d10 + ${this.effect.sourceTest.result.overcast.usage.other.current}`).roll() } else { roll = await new Roll(`1d10`).roll() } roll.toMessage(this.script.getChatData()) await this.actor.applyBasicDamage(roll.total, {damageType : game.wfrp4e.config.DAMAGE_TYPE.IGNORE_ALL, suppressMsg : true}) if (this.actor.has("Undead") || args.actor.has("Daemonic")) { this.actor.addCondition("ablaze") }