let stunned = args.actor.hasCondition("stunned") if (stunned) setProperty(stunned, "flags.wfrp4e.scriptData", getProperty(stunned, "flags.wfrp4e.scriptData").filter(s => s.trigger != "dialog")) let poisoned= args.actor.hasCondition("poisoned") if (poisoned) setProperty(poisoned, "flags.wfrp4e.scriptData", getProperty(poisoned, "flags.wfrp4e.scriptData").filter(s => s.trigger != "dialog")) let deafened = args.actor.hasCondition("deafened") if (deafened) setProperty(deafened, "flags.wfrp4e.scriptData", getProperty(deafened, "flags.wfrp4e.scriptData").filter(s => s.trigger != "dialog")) let entangled = args.actor.hasCondition("entangled") if (entangled) setProperty(entangled, "flags.wfrp4e.scriptData", getProperty(entangled, "flags.wfrp4e.scriptData").filter(s => s.trigger != "dialog")) let fatigued = args.actor.hasCondition("fatigued") if (fatigued) setProperty(fatigued, "flags.wfrp4e.scriptData", getProperty(fatigued, "flags.wfrp4e.scriptData").filter(s => s.trigger != "dialog")) let blinded = args.actor.hasCondition("blinded") if (blinded) setProperty(blinded, "flags.wfrp4e.scriptData", getProperty(blinded, "flags.wfrp4e.scriptData").filter(s => s.trigger != "dialog")) let broken = args.actor.hasCondition("broken") if (broken) setProperty(broken, "flags.wfrp4e.scriptData", getProperty(broken, "flags.wfrp4e.scriptData").filter(s => s.trigger != "dialog")) let prone= args.actor.hasCondition("prone") if (prone) setProperty(prone, "flags.wfrp4e.scriptData", getProperty(prone, "flags.wfrp4e.scriptData").filter(s => s.trigger != "dialog"))