if (args.totalWoundLoss > 0) { let test = await args.actor.setupSkill(game.i18n.localize("NAME.Endurance"), {skipTargets: true, appendTitle : ` - ${this.effect.name}`}) await test.roll(); if (test.failed && parseInt(args.opposedTest.attackerTest.result.SL) > 0) { args.actor.addCondition("stunned", parseInt(args.opposedTest.attackerTest.result.SL)) } }