if (this.item.system.quantity.value) { this.item.update({"system.quantity.value" : this.item.system.quantity.value - 0.25}) let actor = Array.from(game.user.targets)[0]?.actor || this.actor; actor.applyEffect({effectData : [this.item.effects.contents[1].convertToApplied()]}) } else { this.script.scriptNotification("Vide !", "error") }