this.actor.setupSkill(game.i18n.localize("NAME.Endurance"), {skipTargets: true, appendTitle : ` - ${this.effect.name}`, fields: {difficulty : "average"}}).then(async test => { await test.roll() if (test.failed) { let char = Math.ceil(CONFIG.Dice.randomUniform() * 2) == 2 ? "s" : "t"; this.script.scriptMessage(`${this.actor.name} perd 1 point de ${game.wfrp4e.config.characteristics[char]}`) this.actor.update({[`system.characteristics.${char}.initial`] : this.actor.system.characteristics[char].initial - 1}) } })