if (args.opposedTest.result.differenceSL >= 0 && args.opposedTest.result.differenceSL <= 2 && args.opposedTest.result.winner == "attacker") { this.actor.update({"system.status.fortune.value" : Math.max(0, (this.actor.system.status.fortune?.value - 1) || 0)}) this.script.scriptMessage(`1 Point de Fortune volé à ${this.actor.name}`, {blind : true, whisper : ChatMessage.getWhisperRecipients("GM")}) }