if (args.test.result.castOutcome == "failure") { ValueDialog.create("Sasir le nombre de Blessures perdues en échange de DR", this.effect.name, "0").then(async value => { value = Math.clamped(value, 0, 3) if (value == 0) { return; } else if (Number.isNumeric(value)) { this.script.scriptNotification(`Perte de ${value} Blessures`) this.actor.modifyWounds(-1 * value) await this.item.system.toggleEquip(); args.test.addSL(value); args.test.preData.other.push(`${this.effect.name}: +${value} DR`) } }) }