let strLoss = Math.ceil(CONFIG.Dice.randomUniform() * 10) let tghLoss = Math.ceil(CONFIG.Dice.randomUniform() * 10) if (!this.actor.has("Mort-vivant") && !this.actor.has("Démoniaque")) { this.actor.setupSkill(game.i18n.localize("NAME.Cool"), { appendTitle: " - " + this.effect.name, fields: { difficulty: "average" }, context: { failure: `Pert de ${strLoss} en Force et ${tghLoss} en Endurance` } }).then(async test => { await test.roll(); if (test.failed) { this.actor.update({ "system.characteristics.s.initial": this.actor.system.characteristics.s.initial - strLoss, "system.characteristics.t.initial": this.actor.system.characteristics.t.initial - tghLoss }) } }) } else { this.script.scriptNotification(`${this.actor.name} est immunisé à ${this.effect.name}`) }