let token = this.actor.getActiveTokens()[0]; let target = args.data.targets[0]; let weapon = args.weapon; if(!target || !token) { return; } let distance = canvas.grid.measureDistances([{ ray: new Ray({ x: token.center.x, y: token.center.y }, { x: target.center.x, y: target.center.y }) }], { gridSpaces: true })[0] let currentBand for (let band in weapon.range.bands) { if (distance >= weapon.range.bands[band].range[0] && distance <= weapon.range.bands[band].range[1]) { currentBand = band; break; } } return [game.i18n.localize("Long Range"), game.i18n.localize("Extreme")].includes(currentBand)