let lore = this.effect.name.split("(")[1].split(")")[0].toLowerCase(); let spellLore = game.wfrp4e.config.magicLores[args.spell.system.lore.value].toLowerCase(); // If channelling corresponding lore if (args.type == "channelling" && spellLore == lore) args.prefillModifiers.slBonus += 2 // If channelling or casting different lore else if (spellLore != lore && args.spell.system.lore.value != "petty") args.prefillModifiers.slBonus -= 1