// If the creature currently has a Surprised, Unconscious, or Entangled Condition, it does not gain this Advantage. const surprised = this.actor.hasCondition("surprised") const unconscious = this.actor.hasCondition("unconscious") const entangled = this.actor.hasCondition("entangled") if (entangled || unconscious || surprised) return // If, at the beginning of its turn, this creature does not have at least Rating Advantage points, its Advantage pool immediately increases to Rating. const grimRating = parseInt(this.item.specification.value) || 1 if (grimRating > this.actor.status.advantage.value) { this.actor.setAdvantage(grimRating) }