if (args.attackerTest.data.preData.rollClass !== "CharacteristicTest") return; if (args.attackerTest.data.preData.characteristic !== "s") return; const SL = args.opposedTest.data.opposeResult.differenceSL; const targetId = this.effect.getFlag("wfrp4e", "target"); const target = canvas.scene.tokens.get(targetId); if (SL > 4) { args.opposedTest.data.opposeResult.other.push(`${args.defenderTest.actor.name} a été obligé de lâcher çà ${target.name}.`); return await this.effect.delete(); } if (SL > 0) { args.opposedTest.data.opposeResult.other.push(`${args.defenderTest.actor.name} a été empêché de presser ${target.name} pour un tour.`); let turns = this.effect.getFlag("wfrp4e", "turns"); this.effect.setFlag("wfrp4e", "turns", turns + 1); }