if (args.totalWoundLoss >= 1) { let test = await args.actor.setupSkill(game.i18n.localize("NAME.Endurance"), {skipTargets: true, appendTitle : ` - ${this.effect.name}`, context: { failure: "Gained a Poisoned Condition", success: "Resisted the poison" }}) await test.roll(); if (test.failed) { args.actor.addCondition("poisoned"); } }