let choices = await Promise.all([game.wfrp4e.utility.findItemId("PzimjNx9Ojq4g6mV"), game.wfrp4e.utility.findItemId("rOPmyLWa37e7s9v6")]) let items = await game.wfrp4e.apps.ItemDialog.create(choices, 1, "Choisir une compétence") items = items.map(i => i.toObject()) items.forEach(i => i.system.advances.value = 20) items.forEach(i => equip(i)) this.actor.createEmbeddedDocuments("Item", items); function equip(item) { if (item.type == "armour") item.data.worn.value = true else if (item.type == "weapon") item.data.equipped = true else if (item.type == "trapping" && item.data.trappingType.value == "clothingAccessories") item.data.worn = true }