let skill = `Divertissement (Chant)` let currentCareer = this.actor.system.currentCareer; let existingSkill = this.actor.itemTypes.skill.find(i => i.name == skill); if (!currentCareer) return let inCurrentCareer = currentCareer.system.skills.includes(skill); let perfectPitchAdded = this.actor.getFlag("wfrp4e", "perfectPitchAdded") || {}; if (existingSkill && inCurrentCareer && !perfectPitchAdded[existingSkill.name]) { existingSkill.system.advances.costModifier = -5; } else { perfectPitchAdded[skill] = true; currentCareer.system.skills.push(skill); setProperty(this.actor, "flags.wfrp4e.perfectPitchAdded", perfectPitchAdded) }