let test = await this.actor.setupSkill(game.i18n.localize("NAME.Dodge"), {skipTargets: true, appendTitle : ` - ${this.effect.name}`}) await test.roll(); if(test.failed) { let damage = this.effect.sourceItem.system.computeSpellDamage("3", true); this.script.scriptMessage(await this.actor.applyBasicDamage(damage, {suppressMsg: true, damageType : game.wfrp4e.config.DAMAGE_TYPE.IGNORE_AP})) }