if (args.item.type != "weapon") return let reach = args.item.reach.value let reachNum = game.wfrp4e.config.reachNum[reach] reachNum = Math.min(reachNum + 2, 7) let key = game.wfrp4e.utility.findKey(reachNum, game.wfrp4e.config.reachNum) args.item.reach.value = key