let value = parseInt(this.item.specification.value) let name = this.actor.prototypeToken.name if (game.user.isGM && game.user.targets.size) { game.user.targets.forEach(t => { t.actor.applyFear(value, name) }) game.user.updateTokenTargets([]); } else { game.wfrp4e.utility.postFear(value, name) }