let caster = this.effect.sourceActor; if (caster) { let healed= caster.system.characteristics.wp.bonus + caster.system.characteristics.int.bonus await this.actor.modifyWounds(healed); this.script.scriptMessage(`${this.actor.prototypeToken.name} guéri ${healed} Blessures`) } let test = await this.actor.setupSkill(game.i18n.localize("NAME.Endurance"), {fields : {difficulty : "vhard"}, context : {success : "1 Point de Corruption gagné durant la dernière heure doit être supprimé.", failure: "Rien ne se passe"}}) await test.roll();