if (args.totalWoundLoss > 0) { let test = await args.actor.setupSkill(game.i18n.localize("NAME.Endurance"), {skipTargets: true, appendTitle : ` - ${this.effect.name}`, fields : {difficulty : "hard"}}) await test.roll() if (test.failed) { args.totalWoundLoss += this.effect.sourceActor.system.characteristics.wp.bonus args.modifiers.other.push({label : this.effect.name, value : this.effect.sourceActor.system.characteristics.wp.bonus}) } }