let actorSize = game.wfrp4e.config.actorSizeNums[args.actor.details.size.value] let attackerSize = game.wfrp4e.config.actorSizeNums[args.attacker.details.size.value] if (attackerSize > actorSize) { args.actor.addCondition("prone") this.script.scriptMessage(`Attaque Caudale: ${args.actor.prototypeToken.name} est désormais A Terre`) }