let actorSize = game.wfrp4e.config.actorSizeNums[args.actor.details.size.value] let attackerSize = game.wfrp4e.config.actorSizeNums[args.attacker.details.size.value] if (attackerSize > actorSize) { let msg = `Attaque de Langue préhensile: ${args.actor.prototypeToken.name} est désormais @Condition[Empêtré]`; await args.actor.addCondition("entangled"); if (actorSize <= 2) { msg += `et @Condition[Engagé]` } this.script.scriptMessage(msg, {speaker : {alias: args.attacker.prototypeToken.name}}) }