if (args.attackerTest.weapon && args.defenderTest.weapon) { let attackerReach = game.wfrp4e.config.reachNum[args.attackerTest.weapon.reach.value] let defenderReach = game.wfrp4e.config.reachNum[args.defenderTest.weapon.reach.value] if (attackerReach == defenderReach) attackerReach = attackerReach < 7 ? attackerReach + 1 : attackerReach attackerReach = game.wfrp4e.utility.findKey(attackerReach, game.wfrp4e.config.reachNum) defenderReach = game.wfrp4e.utility.findKey(defenderReach, game.wfrp4e.config.reachNum) args.attackerTest.weapon.reach.value = attackerReach args.defenderTest.weapon.reach.value = defenderReach }