if (this.item.system.specification.value == "Size") { let choice = await ItemDialog.create(ItemDialog.objectToArray(game.wfrp4e.config.actorSizes, this.item.img), 1, "Choose Size"); if (choice[0]) { this.item.updateSource({"system.specification.value" : choice[0].name}) this.effect.updateSource({name : this.effect.name + ` (${choice[0].name})`}) } }