fromUuid(this.effect.origin).then(caster => { if (caster) { if (actor.items.find(it => it.name == game.i18n.localize("Bestial"))) { let healed = caster.characteristics.wp.bonus let wounds = foundry.utils.duplicate(args.actor.status.wounds) wounds.value += healed if (wounds.value > wounds.max) wounds.value = wounds.max args.actor.update({ "system.status.wounds": wounds }) ChatMessage.create({ content: `${this.actor.prototypeToken.name} regagne ${healed} Blessures`, speaker: { alias: this.effect.name } }) } else { ui.notifications.warn("L'Acteur ciblé n'a pas le Trait Bestial") } } })