if (args.test.options.healWounds) { if (args.test.succeeded) { let wounds = this.actor.characteristics.int.bonus + Number(args.test.result.SL) if (args.test.options.fieldDressing && args.test.result.reversed) { wounds = this.actor.characteristics.int.bonus + Math.min(1, Number(args.test.result.SL)) } args.test.result.woundsHealed = wounds args.test.result.other.push(`${this.actor.name} guérit ${wounds} Points de Blessures du patient.`) } else if (this.actor.characteristics.int.bonus + Number(args.test.result.SL) < 0) { args.test.result.other.push(`Le patient subit une @UUID[Compendium.wfrp4e-core.items.Item.1hQuVFZt9QnnbWzg]{Infection Mineure}.`) } }